History Īrtificial life games and life simulations find their origins in artificial life research, including Conway's Game of Life from 1970. It also includes genetic artificial life games, where players manage populations of creatures over several generations. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as artificial pets that focus on one or several animals. Artificial life games are related to computer science research in artificial life. Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. 4.1.1 Loosely biology- and evolution-inspired games.
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